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NEW QUESTION 1
In a sprint planning, the product owner presents a user story written on a card. The team starts having a discussion with the product owner to get an understanding on how the software should work.
The user story written on the card is:
"As a customer, I want to subscribe to the mailing list so that I can receive the latest deal in an email."
By applying the 3C concept, which ONE of the following statements is CORRECT?
- A. Conversation should include the acceptance criteria discussion.
- B. The card should contain requirements not the user story.
- C. Product owner has written a user story and confirmation is not needed.
- D. The conversation is not required and the team should start developing.
Answer: A
Explanation:
The 3C concept of user stories consists of three elements: card, conversation, and confirmation12. The card is a written description of the user story that captures the essence of the feature or functionality from the user’s perspective. The conversation is a dialogue between the product owner and the development team to clarify the details, assumptions, and expectations of the user story. The confirmation is a set of criteria or tests that verify that the user story is implemented correctly and meets the user’s needs12. Therefore, by applying the 3C concept, the correct statement is A, as the conversation should include the acceptance criteria discussion. This will help the team to understand the scope, priority, and value of the user story, as well as the conditions of satisfaction that the product owner expects12. The other statements are incorrect, as they violate the 3C concept. Statement B is wrong, as the card should contain the user story, not the requirements. The user story is a brief and informal way of expressing the user’s goal and benefit, while the requirements are more detailed and specific descriptions of how
the software should work. The requirements can be added later as part of the conversation or confirmation12. Statement C is wrong, as the product owner has written a user story, but confirmation is still needed. The confirmation is a vital part of the 3C concept, as it ensures that the user story is testable, measurable, and verifiable. The confirmation also helps to avoid ambiguity, misunderstanding, or disagreement between the product owner and the development team12. Statement D is wrong, as the conversation is required and the team should not start developing without it. The conversation is an essential part of the 3C concept, as it allows the team to ask questions, share ideas, and collaborate with the product owner to refine the user story and reach a shared understanding. The conversation also helps to identify the dependencies, risks, and assumptions that may affect the implementation of the user story12. References: ISTQB Foundation Level Agile Tester Syllabus1, Section 2.2.1, page 16-17; Effective User Stories - 3C’s and INVEST Guide2, Section The 3 C’s (Card, Conversation, Confirmation) of User Stories.
NEW QUESTION 2
Which one of the following is a testable acceptance criterion?
- A. The solution shall support business processes.
- B. The system shall be easy to use.
- C. The response time to confirm a customer submission must not exceed 5 seconds.
- D. The tools for testing are tested before use and are meeting the requirements.
Answer: C
Explanation:
A testable acceptance criterion is a condition that can be verified or measured objectively by the tester, customer, or stakeholder. It should be specific, measurable, achievable, relevant, and time-bound (SMART). A testable acceptance criterion should also be written from the user’s perspective, achievable within the sprint, and written before development begins1.
Among the four options, only option C meets these criteria. It is specific (the response time to confirm a customer submission), measurable (must not exceed 5 seconds), achievable (within the technical and business constraints), relevant (to the user’s needs and expectations), and time-bound (must be met in every sprint). It is also written from the user’s perspective, testable (by measuring the response time), and written before development (as part of the user story definition).
Option A is not testable because it is vague and subjective. What does it mean to support business processes? How can this be verified or measured? Option B is also not testable because it is subjective and ambiguous. What does it mean to be easy to use? How can this be verified or measured? Option D is not testable because it is not written from the user’s perspective. It is an internal quality criterion for the testing team, not an acceptance criterion for the product or feature.
References: ISTQB Foundation Level Agile Tester Syllabus, Section 2.3.2, page 182; ISTQB Foundation Level Agile Tester Sample Exam Questions, Question 2.3.2-2, page 93
NEW QUESTION 3
Iteration planning for Sprint 5 of your current project is complete. The plan for the sprint is to increase performance of the system, which of the following acceptance criteria would you expect for Sprint 5?
1) User access for all roles has been validated.
2) A static analysis tool has been executed for all code.
3) 100% of the existing regression test suite has passed.
4) System is responding in less than 3 seconds, 90% of the time.
5) A new version of internet Explorer has been included.
- A. 1, 3
- B. 3, 4
- C. 4, 5
- D. 2, 5
Answer: B
Explanation:
The acceptance criteria for a sprint are the conditions that must be met for the user stories to be considered done and deliver value to the customer1. The acceptance criteria should be specific, measurable, achievable, relevant, and testable2. In this case, the plan for the sprint is to increase performance of the system, so the acceptance criteria should reflect that goal. Therefore, the acceptance criteria that would be expected for Sprint 5 are:
✑ uk.co.certification.simulator.questionpool.PList@340b0380
The other options are not relevant or appropriate acceptance criteria for Sprint 5:
✑ uk.co.certification.simulator.questionpool.PList@340b04b0
NEW QUESTION 4
Which of the following is NOT a typical task performed by the tester within an Agile team?
- A. Ensuring all project status meetings are held according to the plan.
- B. Ensuring the appropriate testing tasks are scheduled during iteration planning.
- C. Suggesting improvements in team retrospectives.
- D. Working with business stakeholders to clarify requirements.
Answer: A
Explanation:
The tester within an Agile team is not responsible for ensuring all project status meetings are held according to the plan. This is typically a task for the Scrum Master, who facilitates the meetings and ensures that the team follows the Agile principles and practices. The tester within an Agile team is responsible for ensuring the appropriate testing tasks are scheduled during iteration planning, suggesting improvements in team retrospectives, and working with business stakeholders to clarify requirements. These are all tasks that contribute to the quality of the software and the testing process, as well as the collaboration and communication within the team and with the customers. References:
ISTQB Foundation Level Agile Tester Syllabus, Section 2.3.1, page 171; ISTQB Foundation Level Agile Tester Sample Exam Questions, Question 2.3.1-1, page 82
NEW QUESTION 5
Consider an online application that allows registered users to pay the annual car tax based on the vehicle’s engine power in kW. Given the following user story:
"As a customer I need the online application to calculate the annual car tax amount that I need to pay for my car:
* If the power of the vehicle is less than 20 kW, then the annual car tax is free
* If the power of the vehicle is more or equal than 20 kW but less or equal than 150 kW, then the annual car tax is 250 Euros
* If the power of the vehicle is more than 150 kW, then the annual car tax is 750 Euros" What is the MOST suitable use of a black-box test design technique for this user story?
- A. Decision table testin
- B. Test the following conditions:Conditions=registered user logged in; inserted power of the vehicle=20kW; Action=Car tax paid
- C. State transition testin
- D. Test the transitions between the following states: logging in, inserting the power of the vehicle, making payment, logging ou
- E. Equivalence partitionin
- F. Test the annual car tax value for the following partitions: [power of the vehicle<20 kW ; 20 kW power of the vehicles150 kW; power of the vehicle>150 kW]
- G. Use case testing Test the following use case (Actor=registered user): Pre-condition=registered user logged in Scenario=registered user inserts the power of the vehicle, making payment and logs out Post-condition=car tax paid and registered user logged out
Answer: C
Explanation:
Equivalence partitioning is a black-box test design technique that divides the input domain of a system into classes of data from which test cases can be derived. The idea is that if a system works correctly for a representative value from an equivalence class, it will work correctly for all values from that class, and vice versa. Equivalence partitioning reduces the number of test cases by eliminating redundant ones. For the given user story, equivalence partitioning is the most suitable technique because it can test the different outcomes of the annual car tax calculation based on the power of the vehicle, which is the main input for the system. By testing one value from each partition, the tester can verify the functionality of the system and detect any errors in the calculation logic. The other techniques are not as suitable because they do not focus on the inputdomain of the system, but rather on the conditions, transitions, or scenarios that are not directly related to the user story. References:
✑ : ISTQB® Foundation Level Agile Tester Syllabus, Version 2014, Section 2.2.2
✑ : ASTQB Agile Tester Certification Resources, Agile Testing Foundations, Chapter 3, Section 3.2.2
✑ : 3
NEW QUESTION 6
Which of the following statements is FALSE regarding early and frequent feedback?
- A. Early feedback decreases the amount of time needed for system testing.
- B. Early feedback promotes early discovery and resolution of quality problems.
- C. Early feedback provides the Agile team with information on its productivity.
- D. Early feedback helps to deliver a product that better reflects what the customer wants.
Answer: A
Explanation:
Early and frequent feedback is one of the core values of Agile development. It helps the Agile team to deliver features with the highest business value first, to discover and resolve quality problems as soon as possible, to provide information on the team’s productivity and progress, and to ensure that the product meets the customer’s expectations and needs. However, early feedback does not necessarily decrease the amount of time needed for system testing, as system testing is still an important activity in Agile projects to verify the integration and functionality of the whole system. Early feedback may reduce the number of defects found in system testing, but it does not eliminate the need for system testing. References: ISTQB Foundation Level Agile Tester Extension Syllabus1, page 10; ISTQB Agile Tester Sample Exam2, question 11.
NEW QUESTION 7
You have been asked to execute an exploratory testing session on Park & Ride system. The test charter has been titled as “Buy a bus ticket”. As a result, a number of defects were
reported, the titles of which are listed below.
Which defect is out of scope for the given test charter?
- A. Price for a bus ticket was calculated incorrectly.
- B. Failed to buy a bus ticket after 18:00.
- C. Failed to buy a bus ticket when the network connection to the Central System is down.
- D. Payment for parking ticket is restricted to cash only (no credit card supported).
Answer: D
Explanation:
The test charter for the exploratory testing session is focused on buying a bus ticket, not a parking ticket. Therefore, any defect related to the payment for parking ticket is out of scope for the given test charter. The other defects are related to the functionality, usability, or reliability of buying a bus ticket, which are in scope for the test charter. References: ISTQB Certified Tester Foundation Level Agile Tester Extension Syllabus, Version 2014, Section 2.3.2 Exploratory Testing1, Section 2.3.2.1 Test Charter2; ISTQB Glossary of Testing Terms, Version 3.2, 2017, Definition of Test Charter3 1: ISTQB Certified Tester Foundation Level Agile Tester Extension Syllabus, Version 2014, Section 2.3.2 Exploratory Testing 2: ISTQB Certified Tester Foundation Level Agile Tester Extension Syllabus, Version 2014, Section 2.3.2.1 Test Charter 3: [ISTQB Glossary of Testing Terms, Version 3.2, 2017, Definition of Test Charter]
NEW QUESTION 8
Which of the following statements would you expect to be the MOST direct advantage of the whole-team approach?
- A. Having at least once a day an automated build and test process that detects integration errors early and quickly.
- B. Avoiding requirements misunderstandings which may not have been detected until later in the development cycle when they are more expensive to fix.
- C. Capitalizing on the combined skills of business representatives, testers and developers working together to contribute to project success.
- D. Reducing the involvement of business representatives because of the increased communication and collaboration between testers and developers.
Answer: C
Explanation:
The whole-team approach is a principle of agile testing that involves everyone with different knowledge and skills to ensure project success. The whole-team approach means that the business representatives, testers, and developers work together in every step of the development process, from planning to delivery. The whole-team approach aims to enhance communication and collaboration within the team, leverage the various skill sets of the team members, and make quality everyone’s responsibility12. Therefore, the statement C is the most direct advantage of the whole-team approach, as it captures the essence of the principle and its benefits. The other statements are not directly related to the whole-team approach, or are incorrect. Statement A is about continuous integration, which is a practice of agile development that involves having at least once a day an automated build and test process that detects integration errors early and quickly. Continuous integration is not a direct consequence of the whole-team approach, although it may be facilitated by it13. Statement B is about avoiding requirements misunderstandings, which may be a benefit of the whole-team approach, but not the most direct one. The whole-team approach does not only focus on requirements, but also on design, implementation, testing, and delivery. Moreover, avoiding requirements misunderstandings may also depend on other factors, such as the quality of the user stories, the use of acceptance criteria, and the feedback from the customers and users14. Statement D is incorrect, as it contradicts the whole-team approach. The whole-team approach does not reduce the involvement of business representatives, but rather increases it. Business representatives are an integral part of the whole-team approach, as they provide the vision, the value, and the validation of the product. They collaborate with the testers and developers to define the features, prioritize the backlog, and verify the outcomes12. References: ISTQB Foundation Level Agile Tester Syllabus1, Section 1.2.1, page 9; What is Whole Team Approach in Agile Testing?2, Section What is Whole Team Approach?; Continuous Integration3, Section What is Continuous Integration?; Effective User Stories - 3C’s and INVEST Guide4, Section The 3 C’s (Card, Conversation, Confirmation) of User Stories.
NEW QUESTION 9
A calculator application is being developed. The third sprint has been planned to add functionality to the calculator to allow scientific calculations.
Which TWO examples below represent activities that would likely be managed on an agile task board for the third sprint?
1) A task to design the features planned for the next sprint.
2) A task to run an acceptance test for a user story.
3) A task to automate regression tests.
4) A task to participate in training in preparation for the fourth sprint.
5) A task to produce a daily progress report for the agile team members.
- A. 2, 3
- B. 1, 4
- C. 4, 5
- D. 1, 5
Answer: A
Explanation:
According to the ISTQB Tester Foundation Level Agile Tester syllabus, an agile task board is a visual tool that displays the status of the work items in an agile sprint. The task board typically shows the user stories, tasks, and their progress from “to do” to “done”. The task board helps the agile team to monitor and coordinate their work, and to communicate with stakeholders. Therefore, the examples that represent activities that would likely be managed on an agile task board for the third sprint are those that are related to the user stories, tasks, and their progress in the current sprint. Option A is the correct answer, as it contains two examples of such activities: running an acceptance test for a user story, and automating regression tests. These are both tasks that are part of the testing process in the current sprint, and their status can betracked on the task board. Option B is not a correct answer, as it contains two examples of activities that are not related to the current sprint: designing the features planned for the next sprint, and participating in training in preparation for the fourth sprint. These are both activities that are part of the planning or learning process for the future sprints, and they are not managed on the task board. Option C is also not a correct answer, as it contains two examples of activities that are not related to the current sprint: participating in training in preparation for the fourth sprint, and producing a daily progress report for the agile team members. These are both activities that are part of the learning or reporting process, and they are not managed on the task board. Option D is also not a correct answer, as it contains two examples of activities that are not related to the current sprint: designing the features planned for the next sprint, and producing a daily progress report for the agile team members. These are both activities that are part of the planning or reporting process, and they are not managed on the task board. References: ISTQB Tester Foundation Level Agile Tester syllabus, section 2.1.1, page 14; ISTQB Tester Foundation Level Agile Tester syllabus, section 2.1.2, page 15; ISTQB Tester Foundation Level Agile Tester syllabus, section 2.2.1, page 16; ISTQB Tester Foundation Level Agile Tester syllabus, section 2.2.2, page 17.
NEW QUESTION 10
Which agile development approach incorporates the following practices:
* a project is divided into iterations called sprints
* each sprint results in a potentially releasable/shippable product?
- A. Kanban
- B. Extreme Programming
- C. Continuous Integration
- D. Scrum
Answer: D
Explanation:
Scrum is an agile development approach that incorporates the following practices:
✑ a project is divided into iterations called sprints, which are typically 2-4 weeks long
✑ each sprint starts with a planning meeting, where the team selects a subset of user stories from the product backlog to work on
✑ each sprint ends with a review meeting, where the team demonstrates the potentially releasable/shippable product increment to the stakeholders and collects feedback
✑ each sprint also includes a retrospective meeting, where the team reflects on the process and identifies areas for improvement123 References: 1: ISTQB® Foundation Level Agile Tester Syllabus, Section 2.1, Agile Software Development1; 2: ASTQB Agile Tester Certification Resources, Section 2.1, Agile Software Development2; 3: What is Agile? | Atlassian3
NEW QUESTION 11
You are working on an Agile project and have been asked to implement exploratory testing for the current sprint. Which one of the following is a correct approach to adopt?
- A. Allocate independent testers to design exploratory tests using test charters in time boxed session
- B. Plan to run all sessions in parallel with each session lasting more than 5hours.
- C. Ask experienced testers to try and find new defects by using the system without the constraint of documentation and tools.
- D. Use testers who have not been involved in the sprint to write new test cases from the user storie
- E. These test cases are then executed in a time boxed session for the sprint.
- F. Ask experienced testers to prepare test charters for time boxed sessions lasting no more than 2hour
- G. Tests should be designed and executed within each session using heuristics, creativity and intuition.
Answer: D
Explanation:
Exploratory testing is a testing approach that emphasizes learning, creativity, and adaptability. It involves simultaneous test design and test execution, where the tester uses heuristics, intuition, and experience to explore the system under test and discover new information12. Exploratory testing can be performed in an Agile project to complement other testing activities, such as test-driven development, behavior-driven development, and acceptance test-driven development12.
The correct approach to adopt for exploratory testing in an Agile project is D, as it follows the best practices for exploratory testing1234:
✑ Ask experienced testers to prepare test charters for time boxed sessions lasting no
more than 2 hours: A test charter is a brief document that describes the scope, objective, and strategy of an exploratory testing session. A test charter helps to guide the tester’s exploration and to document the results. A time box is a fixed period of time allocated for an exploratory testing session. A time box helps to focus the tester’s attention and to limit the scope of exploration. A time box should not be too long, as it may reduce the tester’s concentration and creativity. A recommended duration for a time box is between 45 minutes and 2 hours.
✑ Tests should be designed and executed within each session using heuristics, creativity and intuition: Exploratory testing is an iterative and interactive process, where the tester designs and executes tests based on the observations and feedback from the system under test. The tester uses heuristics, which are rules of thumb or shortcuts that help to simplify the testing problem and to generate test ideas. The tester also uses creativity and intuition, which are mental abilities that help to generate novel and useful solutions and to make judgments based on incomplete or uncertain information.
The incorrect approaches to adopt for exploratory testing in an Agile project are A, B, and C, as they violate the principles and practices of exploratory testing1234:
✑ A: Allocate independent testers to design exploratory tests using test charters in time boxed sessions. Plan to run all sessions in parallel with each session lasting more than 5 hours: This approach is incorrect because it does not involve simultaneous test design and test execution, which is the essence of exploratory testing. It also uses too long time boxes, which may reduce the tester’s concentration and creativity. It also does not leverage the collaboration and communication within the Agile team, as it isolates the testers from the developers and other stakeholders.
✑ B: Ask experienced testers to try and find new defects by using the system without the constraint of documentation and tools: This approach is incorrect because it does not use test charters, which are essential for guiding and documenting the exploratory testing sessions. It also does not use heuristics, creativity, and intuition, which are important for generating test ideas and making decisions. It also implies that exploratory testing is an unstructured and random activity, which is a common misconception. Exploratory testing is a disciplined and systematic approach that requires planning, analysis, and evaluation.
✑ C: Use testers who have not been involved in the sprint to write new test cases from the user stories. These test cases are then executed in a time boxed session for the sprint: This approach is incorrect because it does not involve simultaneous test design and test execution, which is the essence of exploratory testing. It also uses testers who have not been involved in the sprint, which may reduce their understanding of the system under test and the customer needs. It also does not use test charters, which are essential for guiding and documenting the exploratory testing sessions. It also does not use heuristics, creativity, and intuition, which are important for generating test ideas and making decisions.
References: ISTQB Foundation Level Agile Tester Extension Syllabus1, page 23; ISTQB Agile Tester Sample Exam2, question 19; Exploratory Testing; ISTQB Agile Tester #56 – What is Exploratory testing?
NEW QUESTION 12
Which of the following statements about Agile retrospectives is CORRECT?
- A. During Agile retrospectives, testers should be encouraged to provide constructive suggestions only on non-testing activities.
- B. In an Agile retrospective the moderator can encourage and make sure that good practices are kept by the team, by asking what the team is doing well.
- C. Agile retrospectives should be focused mainly on impediments that are outside the control of the team because these issues are more challenging.
- D. Unlike working sessions or meetings held in non-Agile projects, Agile retrospectives do not require follow-up activities.
Answer: B
Explanation:
An Agile retrospective is a regular meeting where the team reflects on their work process and identifies the areas for improvement12. The following statements about Agile retrospectives are correct12:
✑ During Agile retrospectives, testers should be encouraged to provide constructive
suggestions on both testing and non-testing activities, as testing is an integral part of the Agile team and testers can contribute to the overall quality of the product and the process.
✑ In an Agile retrospective, the moderator can encourage and make sure that good practices are kept by the team, by asking what the team is doing well. This helps to reinforce the positive aspects of the team’s work and to appreciate the team members’ efforts and achievements.
✑ Agile retrospectives should be focused mainly on impediments that are within the control of the team because these issues are more actionable and can be resolved by the team. Impediments that are outside the control of the team should also be discussed, but they may require the involvement of other stakeholders or external parties to be addressed.
The following statement about Agile retrospectives is incorrect12:
✑ Unlike working sessions or meetings held in non-Agile projects, Agile retrospectives do require follow-up activities. The team should agree on the action items that result from the retrospective and assign them to the responsible team members. The team should also monitor the progress and effectiveness of the action items in the next iteration and review them in the next retrospective.
Therefore, the correct answer is B, as it is the only statement that is correct about Agile retrospectives. References: ISTQB Foundation Level Agile Tester Extension Syllabus1, page 24; ISTQB Agile Tester Sample Exam2,
NEW QUESTION 13
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